**Note

Source code and issue management has now moved to GitHub.

Please log any new issues or browse the code at:

https://github.com/Adrotator/AdrotatorV2

A highly customizable ad rotator component for Windows Phone and Windows 8 platforms, to be used with Silverlight, XNA and Monogame.

Note: the project has now been updated to the beta stage, under development and testing.

AdRotator v1 is still available and supported but not actively maintained except for high level fixes.

To install and use the version of AdRotator simply grab it using its NuGet package titled "adrotator". Be sure to check the "include prerelease" or -pre option to see / install it correctly

for more details, see the new AdRotator homepage

http://getadrotator.com

  

Project progress can be found here

*Suggest new features on the AdRotator V2 backlog requests voting page - http://www.voteit.com/v/HiHC8jq1MV8wxEW

Initial Project Roadmap

1. Initial Release

  • New XML configuration
    • Simplified ad configuration XML structure
    • Ability to define size of ad area from configuration
    • Support defined ordering of ads
    • Support for ad group settings
  • Supported platforms
    • Windows Phone 7: Silverlight, XNA using C#
    • Windows Phone 8 using C#
  • References only needed for ad providers used. (using current provider supported list)
    • Ship a version of AdRotator without any provider dlls
    • In the case of a missing reference the control does not crash, just skips displaying the ad
  • Supports display of ads only during trial mode
  • Ability to define size of ad area from configuration
  • Improved logging support

1.1. Initial Release Stretch Goals

  • Supported platforms
    • Windows 8 JavaScript / HTML
    • XBox360 (limited to local house ads)
    • Windows Phone 8 & WIndows 8 component
    • XNA using C#
    • Windows 8 using C#
    • Monogame
  • Simple to add new providers via well defined plug-in model
  • Support more Web API interfaces

2. Backlog

  • Supported platforms
    • Unity
    • iOS (probably through Mono)
    • Android (probably through Mono)
  • Support compressed XML config
  • Allow clients to provide Web API interface
  • Built in analytics support
  • SignalR support - immediate notification of online players

Last edited May 27 at 2:40 PM by Darkside, version 19