Project Description
A highly customizable ad rotator component for Windows Phone and Windows 8 platforms, to be used with Silverlight, XNA and Monogame.
Note: the project is in alpha stage, under development. For the current, stable version of the component visit
AdRotator v1.
*Suggest new features on the AdRotator V2 backlog requests voting page -
http://www.voteit.com/v/HiHC8jq1MV8wxEW
Initial Project Roadmap
1. Initial Release
- New XML configuration
- Simplified ad configuration XML structure
- Ability to define size of ad area from configuration
- Support defined ordering of ads
- Support for ad group settings
- Supported platforms
- Windows Phone 7: Silverlight, XNA using C#
- Windows Phone 8 using C#
- References only needed for ad providers used. (using current provider supported list)
- Ship a version of AdRotator without any provider dlls
- In the case of a missing reference the control does not crash, just skips displaying the ad
- Supports display of ads only during trial mode
- Ability to define size of ad area from configuration
- Improved logging support
1.1. Initial Release Stretch Goals
- Supported platforms
- Windows 8 JavaScript / HTML
- XBox360 (limited to local house ads)
- Windows Phone 8 & WIndows 8 component
- XNA using C#
- Windows 8 using C#
- Monogame
- Simple to add new providers via well defined plug-in model
- Support more Web API interfaces
2. Backlog
- Supported platforms
- Unity
- iOS (probably through Mono)
- Android (probably through Mono)
- Support compressed XML config
- Allow clients to provide Web API interface
- Built in analytics support
- SignalR support - immediate notification of online players